KALA / FIELD PLAY / RULES 1.0.0

Take a deck to the water.

One collection. Four planned pauses. Choose Shoreline Relay or Pocket Expedition before departure. Use common-backed cards in sleeves and keep receipt backs separate.

Set the trip

Pick up to four species and up to four different catches of each species. Include at least four cards across two species. Current Run also needs a repeated species. Each catch appears once; two certificate versions of one catch count as one catch.

Record the deck, game and crew target before departure. Keep the pack fixed. Rarity, evidence grades and catch size add zero points to these games.

Crew: _____________________   Date: _____________________
Mode: _____________________   Pack: _____________________
Pause 1: ________   Pause 2: ________   Pause 3: ________   Pause 4: ________

Pocket Expedition

Play one Current Run turn per planned pause. Shuffle the deck and reveal one card.

  1. A new species grows the run: one species = 1 point, two = 3, three = 6, four = 10.
  2. After a reveal, bank the points or risk another card. A repeated species scores zero for that run.
  3. Reaching four species banks the run. If the pack has fewer species, that number is the cap. An empty draw pile also banks the run.
  4. Discard the run, record points, and stow the deck. Reshuffle discards only between turns when the draw pile is empty. Play four turns total.

Cooperate on each decision. You can play all four turns on shore.

Points: ____ + ____ + ____ + ____
Crew total: __________

Shoreline Relay

Play School Mosaic together. Use a 4×4 board with 16 cards, 3×3 with 9, or 2×2 with 4. Shuffle, deal a two-card hand, and choose rows or columns for the variety goal.

  1. Choose one hand card and place it in an empty cell. Draw a replacement until the pile is empty.
  2. Each same-species pair sharing a horizontal or vertical edge earns 2 points. Count every edge once.
  3. A filled goal row or column earns 3 points when it contains as many different species as the smaller of the grid width and the selected pack’s species count.
  4. Play four chapters. Place 4/4/4/4 cards on a 4×4 board, 3/2/2/2 on a 3×3 board, or 1/1/1/1 on a 2×2 board.

Crew targets: 24 points on 4×4, 13 on 3×3, 6 on 2×2. Fill the grid to settle the score.

Connections × 2: __________
Diverse lines × 3: __________
Crew total: __________

Safe pause agreement

Stow active gear, secure the boat, and finish fish care before handling cards or a phone. Stop play when conditions change. Use sleeves and a dry surface. Follow local fishing rules and protected-species guidance.

Catch count and catch size add no moves or points. There is no timer. A no-catch trip can finish every chapter. End the trip at any point and keep the partial practice result.

Catch journal

After normal fishing and fish care, record a pending note to submit through Kala. A field note remains provisional until the production verification process returns a decision. An approved journal attachment never rewrites the frozen deck or score.

Pending note 1: ___________________________________________
Pending note 2: ___________________________________________
Pending note 3: ___________________________________________

Private fields stay withheld. Use the existing Kala submission flow after returning. These paper rules and the browser prototype issue no verification certificate.